Sneak in to the Museum of Masks to steal the GOLDEN MASK by utilising the masks on display to gain new abilities and evade detection by the museum’s security systems.

I was responsible for programming the various abilities of the mask, including teleportation, cloning the player, and allowing them to double jump.

I also created the tooltips that display the current mask’s controls to the player, helping them to quickly figure out their new abilities.

MasqueRAID was created in the Unity Engine, and was programmed in C#.

MasqueRAID - Global Game Jam


MasqueRAID - Github